This function allows the frame buffer to be serialized. The frame buffer is locked for this instance. No other instance can acquire or switch aperture banks until this instance has deacquired the frame buffer.
#include <dive.h> HDIVE hDiveInst; /* Display engine DIVE instance. */ PRECTL prectlDst; /* Destination rect of the output */ ULONG rc; /* Return codes. */ rc = DiveAcquireFrameBuffer(hDiveInst, prectlDst);