Regions

A region is a graphics object usually composed of one or more rectangles. Converted to clip regions, they are used mainly to define a clipping boundary, in device coordinates, for multiple intersecting rectangles. Clip regions provide the required clipping in an update region during WM_PAINT processing when it is necessary to repaint part of a window. Regions also can be used for area fill.

The following topics are related to the information in this chapter:


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